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  • Windshield chip growing

    Posted by Al J. marschke on September 7, 2005 at 4:07 pm

    I’m experimenting with shatter to simulate a windshield chip slowly grow. I can’t keep it shy of shattering apart. Any leads on having a small crack have a few stems grow from it…. next to drawing it?

    Al J. Marschke
    BluMars Media
    Pittsburgh, PA

    Al J. marschke replied 20 years, 8 months ago 3 Members · 3 Replies
  • 3 Replies
  • Steve Roberts

    September 7, 2005 at 4:50 pm

    Don’t use shatter unless you want to blow it apart.

    Draw an open mask (just draw, but down’t close it) with the pen tool, then apply effect>render>stroke and animate the end point of the effect.

    You might need to draw multiple masks and apply the stroke effect multiple times to get the timing you want.

    Steve

  • Aharon Rabinowitz

    September 7, 2005 at 9:45 pm

    Actualy, you can do the crack without it flying apart, but you need the right settings.

    Also depending on what you want exactly, you will need to play with the folowing setup in Physics:

    – Make a comp 640×480
    -Make a solid the same size, and give it the shatter effect.
    – Set the viscosity to 1.0 (100%) – This keeps the pieces from flying out
    – Set the gravity to 0 – keeps the pieces from falling down

    Do a ram preview and see if this gioves you what you want. If not – try this…

    At frame 0 set the following settings with keyframes:

    – Depth 0.10
    – Radius 0
    – Strenght 0

    At, say, about 2 seconds set the following keyframes:

    – Depth 0.0
    – Radius 4.0
    – Strength 1.10

    Hope that helps.

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  • Al J. marschke

    September 8, 2005 at 10:24 pm

    Thanks Steve and Aharon, great starting points.

    Al J. Marschke
    BluMars Media
    Pittsburgh, PA

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