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wiggle bias?
Need some help with a puzzling result. I’m trying to simulate the behavior of an unusual light I spotted in the night sky. It changed in size both horizontally and vertically, in a flickering kinda way, but remained generally circular. Been trying to duplicate that with wiggle. Here’s my code:
WH = wiggle(random(0.1,0.2),1); // horizontal wiggle value in percent
WV = wiggle(random(0.1,0.2),1); // vertical wiggle value in percent
[WH[0],WV[1]] // this expression assigns separate values to the horizontal and vertical scalesThe object being wiggled is a circle that starts at a scale of 3% in both dimensions. At the start of the animation this generates scale values that differ only slightly from the original [3,3], like [2.8,3.2]. But the difference steadily increases as time goes by, and after 25 seconds I’m getting values like [3.8,4.1]. Something is definitely causing an asymmetry in the wiggle variation.
Any insights greatly appreciated, thx.