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Why has my Camera gone crazy??
I was making a 3D room by using motion tile and duplicating the hallways.
I have two cameras setup. One camera for what I will actual see after I render. And the other to help see where to adjoin the hallways together. It serves no other purpose, and does not have any key frames for any of its parameters.
I first noticed my main camera was not accurately portraying the movement I wanted.
I would send it forward then turn it left to look at a wall [for example]. When I would watch the camera follow it’s path, it would add a little stop where it would move backwards, then go forward again. At first I dismissed this as not having checked the box in Preferences>General for Spatial Interpolation to Linear.But when I decided to call it quits for the time being, I realized that my last path for the camera had it move forward and performed the same action of stopping, pulling back, then going forward again.
I am wondering why my camera path does this? I can see the path doing this, but I do not understand why since I did not have it move that way originally. Is it the Spatial Interpolation?
Thanks for the help.