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Why does PBlurp turn my objects upside down??
Hey guys,
Have kind of a TP noob question. For some reason (and it’s not consistent which is even more frustrating) when using pblurp, occasionally it flips my initial polygon object upside down. Basically mirroring it along the x-axis. It’s not even like it’s just a straight 180 flip either. I’m stumped…any suggestions?
I’ve attached a screen grab of what I’m referring to…it’s pretty obvious:)
Also, as long as i’ve already opened a thread…
I’ve done some looking but can’t seem to find and solid answer on whether or not there is any collision detection in the particles generated by pblurp. Basically, i just don’t want the particles traveling “through” each other as the reform into a new object.
And Finally, is there anyway to control the motion of the particles in regards to their individual rotation? Say, if i wanted each particles generated by pblurp to rotate 360 as it moves/morphs? I screwed around a little with a null feeding a PSpinConvert into PSetData but not having much luck.
Sorry, kind of a long thread…just thoughts I’ve been accumulating over the past couple days. Thanks in advance for any suggestions!!
Best,
Ryan
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