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Why does my hair spawn from black
So this is my first character sculpt and also my first BodyPaint texturing ever. I like how it turned out for the most part. I definitely learned a lot to do better next time but for my first I am satisfied. What I don’t like are the roots of his hair though. No matter what color the hair is or what color texture I put under it, the base that the hair sprouts from looks black.
As you can see with the image above, I copied the polygons I wanted hair to grow out of so that they each had their own separate geometry from the head. I think this might be the source of my problem but I couldn’t get the hair material to apply to a polygon selection.
I guess my question is two part. 1: what is causing the base polygons to render black and 2: what is the more effective way off applying hair to only part of your geometry.
Doyle Lewis, Assistant Videographer
thinkck.com

