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Why does Camera blur from Depth of Field look grainy?
I have some basic extruded text in Ray-traced 3D comp. The text, a light, a camera. Everything looks good except when I turn on the Camera’s Depth of Field. Then when the Aperture is set to above zero, the blur/out of focus sections look very grainy and not smooth at all. It almost looks like sand particles. What can I do to make the depth of field more natural and smooth (like a camera). I’ve never had this happen before.
CS6 on a PC.
Thanks.