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Activity Forums VEGAS Pro Who has bought Vegas Pro 12

  • John Rofrano

    October 11, 2012 at 5:52 pm

    I agree with Nigel, report it to Sony so that they can work with you to fix it; especially if this works for you with Vegas pro 11.0 and not with 12.0.

    ~jr

    http://www.johnrofrano.com
    http://www.vasst.com

  • Mateusz Duzinkiewicz

    October 11, 2012 at 6:12 pm

    Done.

  • Robert St-onge

    October 11, 2012 at 6:14 pm

    Mateusz, with NVIDIA drivers 306.23, I was getting so many crashes making V12 unusable. I reverted to driver 296.10 and V12 is much more stable, only occasionnal crashes with GPU ON, and with GPU OFF, it is very stable.

    I figure they still have problems with GPU.
    If I open 2 instances of V12 side by side, it will crash with GPU ON, but with GPU OFF, I can open 4 instances of V12 and it is rock solid.

    Also had some V10 projects with many tracks and fx intensive along with some compositing and V12 couldn’t play them and would crash with GPU ON, but it did work fine and render fine with GPU OFF.

    On my part, I can live with no GPU acceleration but just can’t live without Vegas. Overall, this is a much better start for a first release of V12 compared to V11.

  • Mateusz Duzinkiewicz

    October 11, 2012 at 6:59 pm

    True. V11 at the beginning was a mess :] Today NVIDIA UPDATER informed me about new drivers 306.97. As far as I can tell, they works. 4 instances of Vegas, with GPU accelerated plugins on and stable. Will put some more info after few days.

  • Robert St-onge

    October 11, 2012 at 8:05 pm

    Nice improvements with driver 306.97 along with GPU ON, thanks for pointing it out.

    I can open two instances of V12, but if the V12 sessions are to fx intensive, the second instance of V12 will crash. Still, this is a great step forward.

  • Mark Barton

    October 12, 2012 at 7:30 am

    Just hit the 10,000 GDI limit with SVP 12 and Windows 7. Just changed the limit to 20,000 to see if that helps. I was working on a slide show with 250 source jpgs in the Project Media tab. I had already removed a bunch of them from the project and was selecting all of the remaining ones to see if I could get a count of them.

    Link that explains how to change the default. It used to be 16K in Windows 2000.
    https://msdn.microsoft.com/en-us/library/ms724291%28v=vs.85%29.aspx

  • Mateusz Duzinkiewicz

    October 12, 2012 at 11:14 am

    So, did You increase limit? Did it help in any way – stability/speed of rendering?

  • Mateusz Duzinkiewicz

    October 12, 2012 at 4:21 pm

    Unfortunately V12 under NVIDIA’s 306.97 still crushing when using GPU/CUDA :

  • Mark Barton

    October 13, 2012 at 9:26 am

    I did increase it to 20,000. I am working on a project and rather than letting it go above 10,000 (watching it in the processes tab of Task Manager) I saved the project and restarted Vegas to get that value back down. For example, before I started a render, I restarted. May not have been necessary, but I had a deadline and figured it was quicker to restart Vegas than to waste time if the render failed half way through.

  • Adrian Abonce

    December 6, 2012 at 5:30 pm

    Interesting, I was having Vegas12 crashing at 50% of my project (when viewing and/or rendering), and by disabling the GPU Acceleration I was able to render in HiDef (720).

    I’m running Windows8 64, 8Gb RAM, with a (brand-new) Nvidia Geforce GT 520, (1Gb memory).

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