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Mark Barton
October 5, 2012 at 5:37 pmMy Nvidia GTX 570 with 306.23 drivers seems to perform well most of the time. I have had a couple occasions where the Video preview window just displays solid red. If I terminate and go back in, it is fine. I suspect it is more with the Nvidia drivers, but still very usable and I am able to do my hobby based projects well, but I am not stressing it too much. I like the BCC 8 filter handles in the preview window, but sometimes the handles are not exactly in the corners (beat reactor is an example). I saw this in SVP 11 too. But overall the OFX plugins seem to be more stable in SVP 12.
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John Rofrano
October 5, 2012 at 6:44 pm[Mark Barton] ” I have had a couple occasions where the Video preview window just displays solid red. If I terminate and go back in, it is fine.”
The RED preview windows is Vegas’ way of telling you that it has run out of resources and cannot display your video. That’s why exiting and entering clears it up (because it frees up memory). This has nothing to do with your display drivers. We all get this from time to time on large projects.
~jr
http://www.johnrofrano.com
http://www.vasst.com -
Mark Krueger
October 5, 2012 at 10:05 pmSteve, I have the same problem with Vegas 12. I thought it might be a newblue issue since I was using that third party software plug in. Hope they can fix this! But it does seem to be working with the accelerated GPU. In 11, I experienced all sorts of problems and eventually disabled the GPU acceleration. With the latest build of 11, it appears to work, but in the preview window I get weird changes in the pictures. They appear overexposed and then go back to normal. The funny thing is that when I use a separate monitor to view, that monitor shows a normal picture, but the program preview window continues to do its thing. With 12 I have not experienced this problem!
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Mark Barton
October 5, 2012 at 10:54 pmThanks. I was probably working with Media Manager and had it open for a while. I saw a post by Stephen Mann about checking GDI objects in task manager and was surprised to see my Vegas120.exe having over 4,700 GDI objects and a few thousand handles open too. Now that I try to keep an eye on it, the GDI objects are usually under 1,000. It might have been when I was looking at the Boris BCC 8.1 3D Lens Flare after watching that Webinar on the Hulk Animation the other day. There are a lot of controls in those OFX dialogs and that may have caused it to be high. Have you ever needed to bump up the limit of 10,000 GDI objects per process limit that Windows 7 has in the registry?
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John Rofrano
October 6, 2012 at 12:02 am[Mark Barton] ” Have you ever needed to bump up the limit of 10,000 GDI objects per process limit that Windows 7 has in the registry?”
I didn’t even know there was a way to do this, so no… I haven’t. 😉
~jr
http://www.johnrofrano.com
http://www.vasst.com -
Ken Mitchell
October 6, 2012 at 6:46 pmI have been using it and it is pretty stable.. a few crashes when creating files but… I have already paid it off with work so it’s worth it… I also upgraded to NEWBLUE Titler Pro 2 and it is pretty stable too. I like the idea of creating custom bevels…
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Mark Barton
October 6, 2012 at 9:09 pmI kept going to the NewBlue web site but they don’t list a version 2. Is it a special early release for Sony customers. I was going to upgrade, but held back because I could not think of a good reason why NewBlue would not announce it on their site. I’m glad to hear it is working better for you.
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Ken Mitchell
October 6, 2012 at 11:53 pmNewBlue Titler Pro 2 is only offered as a upgrade to the free titler 1 that comes with Vegas Pro 12. The upgrade is $99 dollars to Vegas Pro 12 owners only. It gives you bevels,lighting and you can now put video files instead of a texture into the font. They also toss in Light Blends with the upgrade.
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Mateusz Duzinkiewicz
October 9, 2012 at 12:56 pmConfirming. I’ve bought V12 and it crash all the time when using GPU, when tuning CUDA support OFF everything works FINE. I can say, that on the same NVIDIA drivers 306.23 [on Windows 7×64 with all updates] under CS6 [Premier / AfterEffects] GPU/CUDA rendering works FINE so I’m sure that the problem is in some code-lines from SONY not from NVIDIA. SONY PLEASE make some UPDATE on that. I,ve got i7 XEON 4,2 GHz on CORE [x4] multitasking OFF – and any way I can feel the difference with and without CUDA when rendering ;/ Under Vegas 11 on the same drivers everything worked fine. GOD, HAVE MERCY FOR VIDEO EDITORS 🙂
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Nigel O’neill
October 10, 2012 at 11:13 amReport the issue to Sony as Sony does not monitor this forum (as far as I am aware) nor action issues raised here.
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