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When motion control is out of control, ideas to fix it?
Hey,
Just started comping a motion control project where we are splicing two versions of the same guy into the same dialogue scene, using a pee pod pan/tilt head and one or two green screens here and there.
We used some quality gear, and guys, and the results are mostly great – but:The location we shot at (an oooold farmhouse) had some wobbly floors.
The results being that in one shot, the actor is stepping relatively close to the camera, resulting in an unintended camera motion, that is only present in that take – not the other.When comped, one part of the image sways a bit, the other one doesn’t.
Now, it’s fortunate that it is a clear foreground/background shot where the FG was shot with a green screen in the back (filling a door opening) and the background being the stuff you see through the opening.
Basically, the current solution I am thinking of is to track a certain point in the “swaying footage” (an X on the wall), and make the same X in the second take stick to the tracked X.
Now, I might just be a bit brain fried – but:
I have a good track of the “swaying X”, how to make a point in the other shot stay at the tracked point?

