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What kind of expressions slow down comps the most?
Hi everyone,
I’m currently building a character animation ‘tool’ in AE to be used by a others who work on the same (line of) project(s).
As it’s getting more complex it’s starting to slow down, as could be expected of course, but I’d like to make a few economic cuts to speed it back up a bit for more comfortable use.
In order to do that I would be really helped to know which things typically slow down a comp the most, and especially: what kind of expressions are the heaviest and which ones are typically lighter? If I know this I can try to replace heavier expressions with lighter alternatives.
What I’ve gathered so far from other forum posts is that expressions that have check literally every frame / refer to previous frames are heavier. Does this make the valueAtTime expression inherently heavy?
Hope someone is willing to share some insight. 🙂