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What I’ve learned about Vegas 6 hanging and crashing
Donatello replied 20 years, 9 months ago 7 Members · 13 Replies
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Seatlanta
July 11, 2005 at 3:49 amI listed incorrect resolutions for all of the examples in my posting about the tests. The sizes are not in dpi, but in the image size in pixels. For example, it’s not 3000 dpi, but 3000 x 3000 pixels. That’s quite a difference. I shudder to think about resolutions like I listed originally. Sorry for the error.
Here are the corrected results:
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I used a black-and-white photo from the late 1940s and used Adobe Photoshop to save it in different formats (*.jpg, *.tif, *.psd) and different sizes from 1500 x 1500 pixels to 10,000 x 10,000 pixels. I cropped the picture into a square so that the horizontal and vertical resolutions were the same.
I tried dragging the file to the timeline in Vegas 6 and in Vegas 4. The *.psd files were almost exactly the same size as the corresponding *.tif files. The *.jpg files were much smaller for each corresponding resolution. For example, a 3000 x 3000 pixel file for each format was:
psd: 25,908 kb
tiff: 26,388 kb
jpeg: 1,357 kbThe jpeg files were much, much smaller (in Kb), but they caused the most trouble in Vegas 6.
Here are the results.
JPEG files
Vegas 6 handled everything through 6000 x 6000 pixels.
Vegas 4 handled everything through 10,000 x 10,000 pixels.TIFF files
Vegas 6 handled everything through 5000 x 5000 pixels.
Vegas 4 handled everything through 4000 x 4000 pixels.PSD (Photoshop) files
Vegas 6 handled everything through 8000 x 8000 pixels.
Vegas 4 handled everything through 10,000 x 10,000 pixels. -
Bill Mash
July 11, 2005 at 3:39 pmWhy….? I have better things to do with my time then resizing images when the render performance is prefectly acceptable to me.
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Donatello
July 13, 2005 at 4:36 pmif setting RAM to zero ( or 16mgs) stops the crashing and it takes a little more time to render ? well the choice is crash or longer render ?
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