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VU Meter out of clone grid and sound effector
Hello everyone,
I’m working on a sort of Audio Meter type animation/transition where I’m trying to control the visibility of clones in a grid so that they behave as a VU meter would.
It’s easy enough to create some cubes, clone them and control their y scale with the sound effector, but that’s not the look i’m after.
I’ve gone through Mylennium’s tutorial on this site regarding a similar technique, however, it doesn’t apply to a clone grid, rather just one linear cloner. i can replicate his effect over the entire cloner (using the shader effector/filter shader) to drive the visibility of all of the clones at once, but the problem is that each row of clones reacts the same way, losing the “frequency” effect of a VU meter.
anyone have any suggestions to help point me in the right direction? I know I could just create one linear cloner and duplicate several times applying a different frequency filter to each copy, but it seems like there would be a more efficient way to accomplish that task.
Anyway, as always, any help would be appreciated!
Thanks so much!
Ryan Kehn
Senior Media Designer
Stadium Management Company, LLC
Denver Broncos Football Club
ry*******@*********fl.net