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  • Visibility control across multiple comps

  • Glenn Tak

    April 1, 2020 at 6:23 pm

    I have a project with a set of icons spread across multiple comps. I want to connect the Visibility of these icons to a master, so that if I turn on the ‘eye’ in the master comps, all the others turn on. And similarly, if I turn off the ‘eye’ of an icon in the master, all the connected icons in the other comps turn off.

    Basically

    Icon A
    Icon B
    Icon C

    in multiple comps.

    I have been able to accomplish this using Opacity. But it is cumbersome having to go into the Opacity each time. I’d like to connect them to the Visibility ‘eye’.

    I know the .active parameter controls this, but I don’t know where to put it. If one .active controls another .active, where does it go? There is no pickwick connected to the ‘eye’.

    My alternative is to set up a series of Checkboxes on a control null in the master comp and connect them all through there, which is fine. I am just curious as to if there is a way to connect visibility directly.

    Thanks in advance.

    ______________________

    “Nothing is Easy”
    Jethro Tull

  • Dan Ebberts

    April 1, 2020 at 7:28 pm

    You can’t control .active (or the eyeball) via expressions. It’s read only. I think you’re stuck with Opacity.

    Dan

  • Glenn Tak

    April 1, 2020 at 11:43 pm

    Thanks Dan… at least I don’t have to beat my head against the wall trying to figure it out.

    Opacity it is!

    TAK

    ______________________

    “Nothing is Easy”
    Jethro Tull

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