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view port vs. rendwer window
Hi all…thanks in advance.
I have a scene created at home on 8.2 then ported to work 8.5.
It is two translucent cylinders in side one another. The inner one has a texture the outer uses a BN_SHADER.
It looks great when I rendered it at standaard def at home, but when I brough it to work to render at HD the edges of the outer tube break up. The inner tube looks fine…they are nearly the same size .The thing is it looks fantastic if I render it in the viewport but not so good when I render out.
I have tried all the settings I can think of….any help in trouble shooting this.