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Activity Forums Maxon Cinema 4D view port vs. rendwer window

  • view port vs. rendwer window

    Posted by Stevenv on August 29, 2006 at 5:15 am

    Hi all…thanks in advance.

    I have a scene created at home on 8.2 then ported to work 8.5.

    It is two translucent cylinders in side one another. The inner one has a texture the outer uses a BN_SHADER.
    It looks great when I rendered it at standaard def at home, but when I brough it to work to render at HD the edges of the outer tube break up. The inner tube looks fine…they are nearly the same size .

    The thing is it looks fantastic if I render it in the viewport but not so good when I render out.
    I have tried all the settings I can think of….any help in trouble shooting this.

    Arndt Von koenigsmarck replied 19 years, 8 months ago 2 Members · 1 Reply
  • 1 Reply
  • Arndt Von koenigsmarck

    August 30, 2006 at 6:17 pm

    A picture to compare the two resullts would help.
    Beside this, as you might already know, the editor rendering and the Render output in the picture viewer can differ.
    Not all post effects look the same and of course the size of the rendered image will make low subdivisions more obvious than the small editor view.
    Beside this there are different subdivision setting for the editor and the picture viewer rendering for a couple of generators such as the HyperNURBS object.

    Kind regards,
    Arndt von Koenigsmarck

    https://www.vreel-3d.de
    https://www.vonkoenigsmarck.de

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