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  • Very odd 3D behaviour

    Posted by Hamish Boyd on August 22, 2007 at 12:58 am

    Hi all,

    Have been busy putting together a TVC that involves cameras moving around a simple white stage (floor, and back wall) with 2d layers of people and text.

    All good.

    Everything going well, lights working, camera attached to Null and moved via the null.

    Great.

    BUT

    Now its gone a little weird.
    Everything has kind of flipped.
    this will be hard to explain so bare with me….

    Looking through the active camera all is well. We are looking at angles that appear correct.
    Turn on top view. Everything is mirror reverse. Stage is correct, but all layers are flipped (Positionally). (the camera has been tracking above the stage though)

    Turn on a custom view and fly around and things just get weirder.
    Everything this time, is in its right place, in the right position on the stage with lights pointing and shadowing in the right place but the image or text is reversed.
    So this time, its not out of position, just the image has flipped on the y axis (like I have set scale to -100, 100, 100). Looking at where the camera is pointing it all looks fine. Look through the camera its all ok and images and text are ok.
    But not via the other views.

    This would be ok, except now trying to control text moves in front of camera has just become all but impossible.

    Why has this all of a sudden got complicated?

    Any ideas??

    thanks in advance.

    running 7.0.1 on macpro.

    Hamish Boyd replied 18 years, 8 months ago 17,052 Members · 1 Reply
  • 1 Reply
  • Hamish Boyd

    August 22, 2007 at 1:31 am

    Maybe its the act of going and writing up your problem that your brain thinks of new solutions to the problem.

    I seem to have a habit of coming up against a brick wall trying to figure every which way a solution. Going no where, posting a problem here…

    Then the light bulb goes off. 🙂

    Anyway,

    It was to do with a second camera being nulled to a layer that was flipped. It didn’t reveal itself until further down the timeline due to the kind of camera moves I was doing. Only until I started doing something different it looked as if it was going haywire. Which is was in a sense.

    So back to re-animating eeeesh.

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