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Vehicle simulation – target effector not keeping up?
Hello there! This is probably a newbie question:
I’ve been exploring the best way to simulate a car driving along a path whilst preserving the natural reactions to bumps and contours that dynamics provides. This seemed to rule out ‘Align to Spline’, and I’ve also tried to use mograph Spline effector, but found this didn’t seem to exhibit natural behaviour when, say, falling off a cliff.
My journey has now taken me to try rigging a simply vehicle using hinge connectors for each wheel, putting it into a mograph cloner, then using the Target effector to try to point the car’s chassis in the direction of a moving target whilst motor spin the rear wheels. By going this way I was hoping for it to simulate slides etc when the angle changes dramatically based on the target object’s location, whilst falling properly, and so on.
The attached file is where I got to. It seems to almost do what I was intending, but the chassis doesn’t seem to remain solidly pointed at the target. I have set the Chassis’ Follow Rotation setting to maximum (100) which gave it the closest result, but still not good enough.
If anyone is able to spot what I might need to do, or otherwise point me in a much better direction, that would be greatly appreciated. Thanks in advance!!
12110_exampletargeteffectortest.c4d.zip
Regards,
Sanford.