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Vegas 6 with tape/signal-hose sourced video
Is Vegas 6 still operating an internal 8 bit RGB pipeline for everything that comes through that isn’t passthrough DV?
Are the provided effects and plug-in builder SDKs still going to be 8bit RGB oriented preventing anything regarding this aspect of Vegas from changing any time soon?
I guess 8bit RGB uncompressed AVI and untouched DV are still the only “native codecs” in Vegas. Everything else is squidged in and squadged out however un-noticable this appears to be?
I ask because I would recommend Vegas to folks I know who run with 8bit YUV 4:2:2 equipment (some of which have RGB 10bit SDI sources). They’d be scared of contouring or quantisation noise despite Vegas’ 2048×2048 resolution independence and frame interpolation technologies.
I’m still impressed and almost as happy as when I went from VegasVideo3c to Vegas4+DVDA1.
“Soccer-Dads” can now do multi-angle DVDs!Well done Sonyic Picture-Foundry.
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