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Using slider control to animate the speed/rate of rotation.
Hi everyone!
This one’s got me and my colleagues stymied.
Trying to create an expression (keyframable using a slider control) that will animate the speed of rotation on an object.
The actual rotation value of the object is not as important to me as the RATE of rotation.
I started something using time multiplied by a slider but my quandary is that when I set my slider to zero, I don’t want my rotation to go back to zero.
I want it to stop rotating, to hold at that value.
I tried creating some sort of identity switch using a second slider but got nowhere.
Any help would be much appreciated!
-Gabe