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using proxies for soft body simulations
Hi to all!
I am find a way to optimize the softbody simulation with a lot of objects in a cloner
Its possible create a simulation with a low poly objects, bake and after replace them for the high res mesh like Maya or Houdini?
I tried with a instance refering to the low poly mesh and sim, after bake I replace the reference for the high mesh but lost the softbody deformation
I share my scene
12304_softbodyproxyc4d.c4d.zip
Help please!