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Use of quad-core much lower than it should be
Hi everyone,
Interesting problem. I have two projects. One is motion graphic intensive, 1024 x 576 (tons of layers, effects etc). The other is far simpler (objects popping on, then disappearing, minimal effect, but is 1280 x 720. I can only average about 40% CPU usage out of the first project, however the second project maxes out all my CPU’s to 100%, and keeps it there for the entire render. My comp is running XP 64, 8gb of ram, q6600 quad-core proc.
I have employed Knoll light Factory Pro and Particular in the first project, but not in the second, and can’t help but think that somehow they are the culprit. Has anyone experienced this problem before??
Chris