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Un-parent camera from null but keep global positioning?
I followed this tutorial for sending a camera from AE to C4D in which they group the camera and use that group to re-adjust the position. But if I do this and eventually extract the camera information from C4D back to AE, AE does not include the null’s affect on the camera and so I get a camera totally offset. On the other hand if I unpair the camera from the null in C4D it also goes back to this original position.
So how to I unparent the camera from the null and keep it’s new global position and keyframes? I believe in Blender it’s called “clear and keep transform”
Thanks!