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Two Essentials that I need clearance of…
Hello, greetings y’all.
I tried the particleIllusion3 demo today ( never heard of it before, found the wondertouch site when I searched for “explosion animation” in Google – it was the FIRST search result *gg* ) and I have to say it is SO GREAT.
Besides any (if) available plugins for Premiere or other software, would it be theoretically possible to use the particle functions to draw them directly on a memory devicecontext (or a DirectGraphics backbuffer)?
These are fast enough to create some stunning FX for a game in realtime…2nd thing is:
Why doesn’t pI3 let you save animations with alpha channel into an Avi?
There ARE codecs available, that can handle 32bit videostreams.
The free HuffYUV codec for example, that’s my favorite for such jobs.Thanks for any reply.
Gonna have some more fun with the demo now 😀Greets Ben