Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Zaxwerks Two 3ds models in scene won’t seperate?

  • Two 3ds models in scene won’t seperate?

    Posted by Ray Jender on September 4, 2009 at 3:20 pm

    I am trying to create an animation using a 3ds of a football helmet.
    I baically import it then duplicate it.

    I’m trying to have the helmets start at the top of the stage, flow downward,
    and then sort of bang into each other.

    When ever I try to place the helmets, for some reason they become connected,
    meaning when I move one, the other also moves?

    Another problem is when I do a simple animation, the parts of the helmet seperate?
    Like the faceguard moves on it’s own, the chin strap moves on it’s own, etc.

    Ideas?

    Thanks,
    Ray

    Edward Wu replied 16 years, 8 months ago 2 Members · 7 Replies
  • 7 Replies
  • Ray Jender

    September 4, 2009 at 5:00 pm

    Ok, to simplify…

    I import a 3ds model of a football helmet.

    I select the entire object and group it.

    I add an Object Track.

    I pick any object animation.

    Run the animation and all parts of the object move on
    their own?

    Ideas?

    Ray

  • Edward Wu

    September 4, 2009 at 5:08 pm

    Hi Ray,

    If you are using ProAnimator, make sure the two helmets are not in the same object track. If both of the helmets are in the same object track, by applying an animation to the object track, both helmets will move.

    Regarding your question about the helmets separating, be sure to group your helmet. You can do this by going into the transition of your animation, and going into “Transition Grouping” and selecting “Make Hard Group”.

    Best,
    Edward

  • Edward Wu

    September 4, 2009 at 5:20 pm

    Hi Ray,

    Most of the Object Animation presets are designed for text and logo, which is why your helmet is being separated during the animation. If you want the helmet to move intact, select an Object Animation, then select each pose, and select the “Pose Grouping > Make Group”. Then, select the transitions, and select the “Transition Grouping > Make Hard Groups”. This will group all your objects together, and move them in one piece.

    Hope this helps.

    Best,
    Edward

  • Ray Jender

    September 4, 2009 at 5:21 pm

    I got ya. However, how do you get to the “Transition” controls?
    I don’t see it in the Animation controls window.

  • Ray Jender

    September 4, 2009 at 5:33 pm

    I’m still seeing weird stuff. Like the faceguard moving into the helmet
    instead of staying stationary.

    Maybe this is not the program to be using for this?

  • Edward Wu

    September 4, 2009 at 7:11 pm

    By selecting the Transition in the animation timeline, you will be able to access the Transition controls.

    Best,
    Edward

  • Edward Wu

    September 4, 2009 at 7:12 pm

    Hi Ray,

    If you’re still having issues, please send your ProAnimator project file to ed@zaxwerks.com and I’ll take a look at what you’re running into.

    Best,
    Edward

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy