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Trouble with Point of Interest in Complex 3D Comp
Hi,
I’m having trouble with the camera’s point of interest in a complex 3D comp. I’m generally using the camera’s x, y, z axis controls along with position to make my camera moves. I’ve been leaving point of interest alone. This has worked without a problem, but in a move in which the camera has to pan about 45 degrees, the point of interest is causing the camera to skew (which I’ve corrected using the other controls including orientation), but it’s making what should be relatively simple move complex and introducing unwanted movement. Also, I’m experiencing jumping in a far background element (a sky) during the same time that the camera is trying to skew – which I believe is traceable to the same point of interest problems.
Any way to neutralize point of interest? Or is there a better way to work with it to avoid these problems?
Thanks for your help,
Eric
Eric Goldstein
Giraffe Film Company
Los Angeles
er**@*********lm.com