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  • triangulated mesh?

    Posted by Thomas Pascavage on November 10, 2013 at 9:04 pm

    for a nice change of pace from the usual order of business on here, I don’t need any help. just wondering why everyone on the internet likes to triangulate their meshes? it unnecessarily ups your polygon count, usually by a factor of 2 and its a b**** to undo. I download a lot of premade models to use in my scenes and every time theyre all triangulated. I know it doesn’t matter on the things that don’t deform(most things I download don’t), but im pretty particular and like to keep my polycounts down so I have to untriangulate and sometimes the untriangulate command doesn’t work so well so I gotta go in and start dissolving triangles 2 by 2. any logic to this? fyi, a lot of them are 3ds files and some objs

    Thomas Pascavage replied 12 years, 5 months ago 2 Members · 2 Replies
  • 2 Replies
  • Adam Trachtenberg

    November 11, 2013 at 1:32 am

    I think the answer was contained in your question; 3ds files are triangulated by definition. That’s just how the format is written. Also, if the model was created in a NURBS program then the tessellation to polygons almost always creates triangles.

  • Thomas Pascavage

    November 12, 2013 at 1:39 am

    ah. did not know that it was a 3ds requirement

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