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Trapcode Particular emitter disappears
I’m trying to create a trail of smoke from a spaceship about to crash on a planet. I animated the ship in Blender. The BG plate (live video) is panning as it tracks where the ship should go. The AE comp has the BG footage and the rendered spaceship. From Blender I exported the Null that represents the source of the smoke trail, and the animated camera. I had to adjust the scale to .1 in the export because I used real-world units in Blender. For the most part, it all works, but the smoke trail disappears for awhile – almost as if it went behind something. I’m using a light Emitter, so it is a 3D layer, as is the camera, of course. The Particular Layer is 2D as it must be when using a light as an emitter, and the BG is a 2D layer.
This behavior persists even when the BG layer and Spaceship layer are turned off and it’s just the particular layer. This also happened when I exported from Blender at a larger size (1 to 100, vs the current .1 to 100). I thought it was Z clipping (if that is a thing in AE as it is in 3D programs), but perhaps not??
So, what’s going on here??