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Trapcode Particular – 3D light/energy stream with control over twist and flow?
Hi!
I am currently trying to create a light/energy stream in 3d space and I am running into some limitations with particular.
The most promising approach was the motion path but unfortunately there seems to be no way to control the rotation to achieve some twisting. Or am I missing something here?
Second approach was to use several lights linked to a null object but there is no option to control the particle size per light. This only works for color and intensity.
So far this my result but it is lacking of “flowing energy” and it’s building up to evenly. It’s done with a layer as emitter which is moving through 3d space, similar to the lights linked to the null object but it allows controlling color size and intensity through a pre-comp.
https://i.imgur.com/kZHjptw_d.jpg?maxwidth=640&shape=thumb&fidelity=medium
One of the biggest issue here is the subframe sampling of the animated emitter which does not work for layer grid emitters. So I need create the scene 10x longer and retime it. Also Pre-compose for some reason does not work with that kind of setup so I have to pre-render.
But still this setup is also lacking a flowing energy look when remaining longer in a scene and it also builds up to evenly, almost like masked. Also tried to make use of the Aux system but there seems to be no way to inherit the exact movement of the seed particles. (Only velocity at birth..)
Sorry for the long description but I really hope some of you might have any ideas how to tackle this whole. Since the setup needs to be applied to in several shots I am also trying to keep it as simple as possible and to avoid stacking many layers of particular…
Thanks
Sabrina