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Activity Forums Maxon Cinema 4D Transferring coordinates of 1 joint chain to another

  • Transferring coordinates of 1 joint chain to another

    Posted by Michael Goldberg on February 24, 2024 at 9:43 pm


    I have a mixamo joint chain animation that I downloaded and applied to my character. I’d like to copy all the coordinates from that joint chain to another joint chain (same structure). Is there a way to do that without copying and pasting each individual Joint?


    Michael Goldberg replied 3 months, 2 weeks ago 2 Members · 3 Replies
  • 3 Replies
  • Kouraib Abdmalek

    February 25, 2024 at 9:20 am

    Hi Michael,

    I’m not entirely sure what you want to do about the joints, but there are several ways to copy coordinates from one model to another, including using the Transfer Tool or by making the model to which you want to transfer the coordinates as a child of the other model and then making all shared coordinates in zero value. You could also press Control and press P, S, and R in front of the coordinates to copy them.

    I hope this is useful to you.

  • Michael Goldberg

    February 25, 2024 at 3:12 pm

    I have 2 joint chains – 1 is an animation from mixamo which starts in a walking position. The other is a t pose from mixamo with the same joint Hierarchy. I want to use the walking animation, but I’d like to add clothes and other accessories to the model. I’m looking for a way to transfer all the joint position/rotation coordinates for each joint in the hierarchy from 1 to the other. By having this 1st keyframe as the T pose, it will make adding things like clothes after the fact easier. The transfer tool will only transfer the 1st joint. Making joint chain B a child of joint chain A will only move the entire hierarchy not the individual joints.


  • Michael Goldberg

    February 27, 2024 at 2:06 pm

    Just an update – I was able to get this to work with the retarget tag. It wasn’t necessarily a perfect transfer, but it was definitely close enough to do what I wanted.

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