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Tracking Camera point of interest with a track point on a scene
Hello.
I have a BG plate that is one long camera pan. I have a green screen foreground that is on-camera talent. I am trying to make a “faux pan” of the talent to make it seem like they are part of the BG plate. I figured the way to do this is make a camera and adjust the Y Rotation. It looks pretty good, meaning the pan is very believable, right up until the end when the BG pan stops. It is at this point there’s a parallax shift and the BG and FG motion characteristics don’t match very well.
I have tried ease in and all that, but what I really want to do is track the motion of the real pan on the BG layer and somehow apply that to an AE camera’s Y rotation, making the FG layer 3D so that when the real pan of the BG slows down/stops my green screen FG will have the same characteristics. What I can’t figure out is how to get the degrees of the Y rotation to match the x,y tracking of the tracker.
In the AE forum, I was given the advice to animate the camera point of interest to the inverse of the tracking point. The thing is, I don’t know how to reverse it, and I can’t seem to make the math work as the distance of the tracking point isn’t the same distance as the FG needs to travel. I just want to somehow borrow the speed of the BG plate so the FG slows down and stops at the same rate.
Thanks for any suggestions.
Jeremy


