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Activity Forums Maxon Cinema 4D TP Particle Dispersion (TP Deflectors Continued…)

  • TP Particle Dispersion (TP Deflectors Continued…)

    Posted by Matt Gerard on April 6, 2010 at 5:27 pm

    https://forums.creativecow.net/thread/19/869308

    Is the link to my previous thread, but since this is a new question, figured I’d start a new thread.

    Everything is starting to look pretty good in my animation, but one. I’m using TP to create a particle stream that follows a tube shaped like a “9”. the start of the stream is at the junction in the middle, shooting clockwise around the top of the 9 and making their way to the exit at the bottom.

    Problem is that the particles seem to flow nicely until they reach the straight part of the 9 heading south to the exit, and they seem to thin out quite a bit, and it looks like there are fewer particles. The life of the PStorm has no variance to it, and I’m timing the particles to die when they reach the exit.

    Question- Are some of the particles bouncing around so much they never reach the exit and are dying off before they get to far? I see my only option is to create another emitter somewhere in the straight part of the 9 to emit just enough particles to fill in for the ones that might be dying off.

    The project file is pretty huge, so I’ve attached a couple of screen shots.


    Randy Johnson replied 16 years, 1 month ago 2 Members · 5 Replies
  • 5 Replies
  • Randy Johnson

    April 6, 2010 at 5:45 pm

    Could be that they are dead before they make it out. In this case you can give them a longer life or a faster speed.

    /randy

  • Matt Gerard

    April 6, 2010 at 6:47 pm

    I do believe that is what is happening. Some of the particles are bouncing around so much they die off before they make it to the exit.

    So, I can increase the life in the PStorm node, but I don’t want the particles flying too far out the end of the tube. I can’t find a “destructor” equivalent in TP. Am I missing it? I would love to be able to just put a plane object out there to define where I want the particles to disappear, like the standard particle “Destructor” object.

    Any ideas?

    matt

    Its more fun to ride a slow motorcycle fast than a fast motorcycle slow…

  • Randy Johnson

    April 6, 2010 at 6:59 pm

    Yea there is no “destructor” that i know of.
    You could set up a condition that converts then particles to a new group and that group dies fast.

    However I think it might be simpler to approach the emitter differently. Instead of collision why not have the particles follow a spline? You will get far more control and retain the random look.

    /Randy

  • Matt Gerard

    April 6, 2010 at 7:09 pm

    [randy johnson] “why not have the particles follow a spline?”

    Yeah…. a spline… riiiiiggghhhhttttt.

    But that would be just too easy, right?

    Damn… You’re right. I’ll give it a try. I’m looking for a tutorial right now.

    So, would I be best off to start over using the TP Emitter presets than try to salvage what I have now?

    Matt

    Its more fun to ride a slow motorcycle fast than a fast motorcycle slow…

  • Randy Johnson

    April 6, 2010 at 7:13 pm

    I would start over… but thats just me. I rarely get to use any of my first ten attempts at anything in C4D.

    here is a tutorial. I have not watched it but he is pretty good at making tutorials.
    https://www.c4dcafe.com/ipb/index.php?/topic/50939-updated-tutorial-particles-follow-a-spline/

    /randy

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