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tons of materials
So I am doing a “video wall” type animation where I will have 90 “screens” rotating, each with a different video on them. I was originally going to make 1 long video and then just adjust the in and out for each object. But when I adjust the animation setting on the material, it changes it on all the objects.
Other then bringing in 90 different materials (180 if you count front and back!), is there a better way to do this? I was originally going to composite the videos in AE after the render, but even that seems tedious!
I thought of doing one big video and then adjusting the UV mapping on each. I’ve also noticed people cheating the effect by just projecting mapping the large image on all the screens – but I need to cut to closeups where you see the rotation clearly.
I’m kinda a newby to 3D so any advice would be great!
Thanks,
Rick