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toComp 3D null with Z offset?
I’m using the standard 3D null to 2D position expression:
L = thisComp.layer(“null”);
L.toComp(L.anchorPoint)But in this case, I want to attach a Shine source point to the null. And since those lines are “cast” from a fake point in 3D space, I’d like to offset the position of the null further into Z space so I can have a bit more control over the Shine rays.
any ideas?