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Thinking Particles/Particle Geometry —- Not showing up in Render
Posted by Tim Montiq on June 13, 2012 at 1:55 amHi all,
I’m wondering if anybody has any ideas why my particle geometry object is showing up in the viewport and Interactive Previews, but not in my final render.
Is there a particle geometry switch in the render settings somewhere?
Any help is much appreciated and thanks.
Monty
Improper planning on your part doesn’t necessarily constitute and emergency on my part
Timothy Montgomery replied 13 years, 11 months ago 3 Members · 7 Replies -
7 Replies
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Adam Trachtenberg
June 13, 2012 at 2:30 amI’m sure you’ve thought of this, but just to be sure … Make sure the geometry object’s visible in render dot is turned on.
My suggestion would be to use a cloner instead of the particle geometry object (clone onto the TP group). That gives you the ability to cache the particles so the editor and render results will be identical.
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Tim Montiq
June 13, 2012 at 9:41 amI’m not really sure what you mean by use a cloner instead of a particle geometry object. I thought you needed the particle geometry to produce something render-able. Can you explain this a little further?
Also, is there a way
Improper planning on your part doesn’t necessarily constitute and emergency on my part
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Tim Montiq
June 13, 2012 at 10:02 am -
Adam Trachtenberg
June 13, 2012 at 2:23 pmAh, the cloner might not work in your scene. For a lot of purposes it can be used in place of the particle geometry object. What you do is set the cloner to object mode and then drag the TP particle group into the object link. That allows you to place clones on the particles and, if you wish, to combine mograph and TP animation.
It also allows you to cache the results, which is why I suggested it.
I can’t tell what’s going wrong in your scene from the screenshots. If you can post the scene I’ll take a look at it.
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Adam Trachtenberg
June 14, 2012 at 4:18 amOkay, that was a tough one. 🙂
The problem is that you have the project set to 30fps and the render set to 24fps, so when you call the frame in Xpresso to start the particle generation, it’s starting the generation at different frame than you’d expect in the final rendering.
Solution: use the same fps settings in the project and render settings.
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