Update:
I have now also tried using a mograph matrix on object mode with my MetaBall as the source. I have set it to generate TP particles.
I am having trouble with this as the particles pop in and out of existence as the Metalball mesh’s vertex count changes during the animation.
So.. I am now thinking that I want my particles to either flow across the surface of my metaball or be wedged between 2 copies of the metaball – one a bit smaller than the other. (both set to deflectors).
I tried to use my mograph martix generated TP with the PsetData to set an initial speed and Pbubble motion. But I had a problem, the particles don’t flow outwards from the object, they just move along X (using Pvelocity > PsetData).
I having been looking at some youtube vids and it looks like I should be able to set up a TP system where particles are restricted to an objects surface… Can’t figure how to do this though!
Any pointers in the right direction would be appreciated. For now I’m just trying different methods out. I am a TP newb incase you didn’t guess!