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The magnetic timeline sucks! ;-)
Or not…
Here’s my Thesis… One recurring criticism of the X timeline is that is has a “parent/child” relationship with vertically adjacent clips. This is seen as a bad thing. I’m not sure why, but it is. Anyhoo… I find that “parent/child” relationship actually makes editing orders of magnitude faster, especially when one has a timeline with lots of “tracks”
A cut is, of course, a linear/horizontal/time based thing. But that “thing” is comprised of lots of chunks of vertically linked clips. An on camera bite (picture/dialog/room tone/foley/fx) cuts to an action scene (picture/dia/8 different effects/foley) etc. All linked in time, but also individual… I dunno… pods if you will. Maybe they overlap, maybe not, you know what i mean… you’re editors. 😉
So, for me, the X timeline makes manipulating the “pods” so much faster and easier it’s almost ludicrous.
That’s my thesis. lol
So… I’ve been messing with Pr CS6 (New to me for the most part) and MC 6.5 (New version of an old friend) for a bit. And just for giggles I did a little comparison. It’s not scientific. 🙂
Same spot in Pr and X. I want to move a “pod” a few seconds later in the spot, pull up the hole it leaves, and fit it into it’s new position without changing the timing of anything else. Then undo it all.
The result is below.
To be fair, since I’m not a Pr speed demon/KB shortcut wizard, I sped up the Pr video to 200% between dropping the “pod” and the last trim move before undoing it all. I also grouped all the “pod” clips in Pr before I started, and didn’t clean up the random bits of clips that got split doing the move in Pr.This kind of stuff is why I like X, warts and all. 🙂
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~”It is a poor craftsman who blames his tools.”~