-
Textures Appear Pixelated When Baking Sculpt Objects
Whenever I bake objects that have the sculpt tag, the Normal Map always appears to be pixelated on the model. It looks fine (i.e. not pixelated in Photoshop), but once it is on the object, it is pixelated. It renders normally and looks good, however, in the viewport, it is pixelated.
Any thoughts? Ideas?
Sorry, there were no replies found.