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Texture rendering differently on separate surfaces
I’m trying to get rid of the home button on an iPhone model. The model was originally a hypernurb that I have made editable. Instead of trying to create a new polygon to fill the hole, I just made a simple plane and put the same texture on it. But, when I go to render, it looks different than the face. I made sure the plane was completely flush with the phone surface. Any ideas?


