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text made out of clouds…
Anyone have any experience creating text out of clouds?
I’m throwing around a demo of DTIP nature spirit, but I’m not having a ton of success. I need the text to exist in the sky as a single cloud, then split apart into individual pieces (I’ve used metaballs and had success…), and then run a camera through it and make it appear ‘whispy.’ The client is pretty hell-bent on the ‘whispy-ness.’ Should I use a shader for the text, or should I use a volumetric/fluid simulator? I’d imagine that a nice displacement shader would save render times, but not looks as fluid as a true fluid simulator.
Suggestions? I’m kinda stumped.