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Activity Forums VEGAS Pro sv movie studio platinum suite v 12 master bus audio event fx not applied ?

  • sv movie studio platinum suite v 12 master bus audio event fx not applied ?

    Posted by Jim Turner on May 27, 2013 at 2:53 pm

    Hi, appreciate this forum greatly.
    making a feature shot on canon avchd some in true 24p, some fakey 24p that was really interlaced once I read further, was advised by sony to edit it in smaller chunks to make it smoother sailing.

    using: Movie Studio Platinum Suite version 12

    Had some sound that needed fixing, read about using the audio event fx button on the left side track control panel to apply events to the entire track. That green vertical bowtie button would not react. So I read about using the master bus, applied the fx, it worked. project saved with nice new sound. yay.

    then compiling clips into a larger project to finish as a dvd and web upload to get a partial rough cut out asap.

    opened new project, opened new instances of sv movie studio platinum v. 12.
    and then opened each project that had the clips, copied the timeline, pasted into the new project for rough assembly, closed the source so as to not tax the system, repeating for all clips needes in the dvd and web upload.
    watched/listened to whole timeline.

    Newly pasted timeline sounded bad, seemed to lack improved sound, lacked master bus fx, I believe. I’m concerned about re-applying the master bus sound fx as they were particular to specific sound problems. Had specific, custom filters designed to remove hums, improve clarity, adjust volume, etc. many intercuts, diff cam angles every few seconds in some long areas, various sound needs in chosen takes, that are different. next time use a lavalier, yes.

    Is there some other way? Should I have just copied the file from the file browser and then pasted it into the timeline of the rough assembly, not that it’s possible? I’m new to this, help appreciated.

    Also, after researching that sv was good for avchd (who knows), I chose vegas and that particular level of it because it included audio forge.

    audio forge would not let me open and edit sound. was walked through it by sony on the phone, selecting an audio editor, their idea was to render the sound to a wav file, I believe, but that may degrade sound and it’s destructive editing, and for me, kinda complicated and I just hoped to apply some basic fx and get the dang roughcut out asap, and that worked, until… now.

    any help appreciated, i have read a lot of your work here and think it’s a great thing that you do helping each other.

    I have very basic computer knowledge so let a layman lay it on ya, newly built system: i7, 8 g ram, nvidia geoforce gtx 650 Ti, oc version, 1024 mb gddr5 128 bit, windows 7. I did one update from sony vegas in april and don’t hook up the computer to the net, trying to keep it stable, at least in my mind, same for my mind. yes I should get a bigger, better camera, when doable.

    thanks

    John Rofrano replied 12 years, 11 months ago 2 Members · 1 Reply
  • 1 Reply
  • John Rofrano

    May 29, 2013 at 9:45 am

    [jim turner] “That green vertical bowtie button would not react. So I read about using the master bus, applied the fx, it worked. project saved with nice new sound. yay.”

    That’s a problem. The Track FX button should have worked. You need to figure out how to fix this because you can’t really edit without being able to apply track FX. You should not have needed to use the master bus.

    [jim turner] “opened new project, opened new instances of sv movie studio platinum v. 12. and then opened each project that had the clips, copied the timeline, pasted into the new project for rough assembly, closed the source so as to not tax the system, repeating for all clips needes in the dvd and web upload. watched/listened to whole timeline.”

    I would not have done this especially since you will loose your master bus FX. You need to render each project separately and then place them all back in a master project. Had you purchased Vegas Pro you could have nested the projects and it would have worked. Alternately you can render just the audio and replace it in your master project now that you have copy and pasted but this is not a good way to work because copy and paste will not copy everything (e.g., track level things like envelopes).

    [jim turner] “Newly pasted timeline sounded bad, seemed to lack improved sound, lacked master bus fx, I believe. I’m concerned about re-applying the master bus sound fx as they were particular to specific sound problems”

    Yea, you need to get your track fx working. Using the master bus for something that should have been at the track level is your problem.

    [jim turner] “Is there some other way? Should I have just copied the file from the file browser and then pasted it into the timeline of the rough assembly, not that it’s possible? I’m new to this, help appreciated.”

    There is no other way but to render each project separately and then assemble into a final edit. Movie Studio is not designed to work in multiple smaller projects. I’m surprised that Sony told you to do that in Movie Studio. Only Vegas Pro allows you to do this effectively.

    [jim turner] “audio forge would not let me open and edit sound. was walked through it by sony on the phone, selecting an audio editor, their idea was to render the sound to a wav file, I believe, but that may degrade sound and it’s destructive editing, and for me, kinda complicated and I just hoped to apply some basic fx and get the dang roughcut out asap, and that worked, until… now.”

    Rendering the audio to WAV is the standard procedure for audio editing. It is completely loss-less because it’s uncompressed and the highest quality audio format you can possible get. This is how you should be working with audio (i.e., as WAV files).

    At this point, after copying and pasting all of the projects into one (which btw, defeats the purpose of using separate projects! You should have just working in one project from the beginning, but I digress…) You can also just render the audio from each project to a WAV file and then replace the audio in the main project with the fixed audio from the smaller projects. This will keep your video from being rendered twice.

    ~jr

    http://www.johnrofrano.com
    http://www.vasst.com

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