It seems that, when my camera is in certain places, suddenly the light from the sunlight in my sky object suddenly goes blue. I’ve only seen it happen in this current project. Here it is (R12): 1810_skyissuer12.c4d.zip
Render frame 200 then render frame 201. Why the sudden blue-ness? If the camera moves to a different location at that point in time, the light is the way it should be.
Keep in mind, I’ve only been using C4D for about three months, so it could be something stupid.
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it’s something to do with the material on the water, if you disable Transparency in the WaterLake material it renders normally…. something to do with the Absorption distance, if you increase that out to 1000 it looks normal. Don’t know why
That is very weird, but it makes sense when you think about it. Absorption measures how far light can penetrate into a closed volume. With an open object — especially something like a flat plane — there’s no way for the render engine to determine absorption distance. This is mentioned in the help documents.