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Subdivision Surface UV Maping Issue
this is a drink package i modeled using subdivision surface method in c4d, but i have issues when i tried to uv map texture with a widespread label .psd file. edges will be deformed when i add uv map to this object. and also i cant make seamless tuxture edges.
am i doing a wrong way to texture this package? what is best method for texturing nurbs in c4d so result will be seamless and awesome?
