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Subdivision Surface leaves holes in textures?
Hey,
I’ve been having this problem for a while, but I chose to ignore it for a while, but now I really need a solution.
I’m running R19 Studio, and I’m trying to make a comparison video of the differences in the 3D models between a game and it’s remake, but the original game had some tricks up it’s sleeve, which is that it smoothed the objects in a similar way to subdivision surfaces, which is why I really need this… The first image is the original object, and the second one is after using the Subdivision Surface object… Can someone tell me why this is happening, and if there’s a way I can solve it?

