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Activity Forums VEGAS Pro Strange combination of issues in Sony Vegas 11

  • Strange combination of issues in Sony Vegas 11

    Posted by Eric Hunter on March 30, 2012 at 6:09 pm

    So let me condense my Sony Vegas 11 experience as best I can…

    Upgraded to 11 with high hopes after seeing the new “slick” FX interface. The software begins crashing consistently when altering text information, then consistently crashes when altering or copy/pasting FX info across regions. Software begins to hang for 5 to 10 seconds after maximizing from task bar. Ugh.

    Upgraded to most recent build and problems got worse. Downgraded to original build once more and had less frequent text/FX related crashes. Opened a Vegas 10 file in 11 and began assembling graphic overlays with key frame animation. Fades at top of regions produced a garbled, multi-colored video effect instead of a fade. I go to earlier overlays to find the graphics have shifted to a new place on the screen. I try moving them back to find a “void” in the space (graphic won’t place, just jumps over invisible “black hole”).

    At this point in the story, I came here. What do you make of it?

    Steve Rhoden replied 14 years, 1 month ago 3 Members · 2 Replies
  • 2 Replies
  • Matt Carlson

    March 30, 2012 at 9:06 pm

    Your experience is not unique. Vegas 11 development contained a few major shifts in the core program that have ended up being extremely buggy. Here are a few of the big, still lingering problems of Vegas 11.

    1) Your color problems result from a serious bug in Vegas 11 when calculating transparencies, fades, stretches, etc. With certain codecs it happens much more frequently (for me anything h.264 based.) Starting your projects in an 8 bit color space instead of 32 bit will lessen the frequency of these mathematical color vomits.

    2) The OFX plugin architecture for Vegas 11 is extremely sensitive to input (which is like saying humans are extremely sensitive to water… i.e. totally screwed.) Quick changes in sliders that require resulting changes in preview will crash often. The frequency of these crashes is much higher using more than one monitor. The OFX instability goes far beyond simple lack of input consistency unfortunately. The new OFX GUIs (especially the new titler) do not update correctly causing frequent crashes.

    3) The graphics acceleration through CUDA has been inconsistent and only solid on certain cards and on machines dedicated only to Vegas. Preview RAM inconsistencies, rendering crashes and artifacts, and a distinct lack of a better preview on unqualified machines has made most users turn graphic acceleration off.

  • Steve Rhoden

    March 31, 2012 at 10:25 am

    Lots of issues to smooth out and fortify.

    Steve Rhoden
    (Cow Leader)
    Film Editor & Compositor.
    Filmex Creative Media.
    1-876-832-4956

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