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“Steppy” Particular Trail
I’m trying to make the “tail” of a comet that is orbiting very fast.
The problem is that the tail is looking “steppy” because Particular seems to be interpolating linearly between the motion path segments.
Here are some screen shots to illustrate the problem.
Is there any way to eliminate the steppyness? I can make the whole movement slower so there are more points to interpolate between, pre comp it, and then speed it up, but I want to think there is a better solution.
Thanks!

