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Sports Graphics Workflow Questions
Cows,
I’m a motion graphics artist who’s trying to understand the world of sports broadcasting. I’d like to make some concepts for sports graphics (transitions, bumpers, lower thirds for player stats) and I’m looking for answers to the following questions:
Do most presentations build their assets entirely in real-time programs (e.g. VizRT), making the need for pre-rendered animations useless? Or is there still a market that would want pre-rendered graphics.
A follow up question – If there’s still a need for pre-rendered graphics, are unique elements (team graphics, player names, stats) pre-rendered into the animation as well, or animated ‘on top’ of the pre-rendered later using broadcast software?
Thanks so much!
-Dylan