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Activity Forums VEGAS Pro Spectral Layers

  • Robin Lobel

    August 2, 2012 at 6:08 pm

    Hi Roger,

    To make a sound softer just invert the phase of its layer, and lower its layer volume too.
    It’s like you start with 10, then you copy this 10 in another layer which makes 10+10=20 (double the volume), you invert the phase 10-10=0 (you don’t hear your noise anymore) and then lower the volume of this layer 10-8=2 (the noise is softer but does not disappear).

    Also about your cricket and voice sounds (and any other sounds) it’s VERY important to choose the right spectral resolution for each of your targets (default is 2048, choose what looks crisper if needed).

    Feel free to ask if you have any question.

  • Roger Bansemer

    August 8, 2012 at 10:15 pm

    I’ve been working on editing and haven’t had a chance to get back to Spectral Layers until now.

    I’m loving the program but have a few questions. I’m mostly using the “Register Noise” feature.

    1. The “frequency range” allows to swipe a wide path after registering noise but does it have another function?
    2. What does the “time range(sec)” do?
    3. What does the “hardness” do?
    4. What does the tolerance do?

    I think I could do a better job at removing sounds if I understood this but the help files don’t explain it very well at all.

    Thanks Robin and anyone else who has offered explainations.

    Roger Bansemer

  • Robin Lobel

    August 9, 2012 at 8:16 am

    1. and 2. define the size of your brush.
    1 in the frequency scale, 2 in the time scale.
    No other function.
    3. define if you want a hard brush (plain circle) or a soft brush (gradient circle, allowing smooth extractions); it’s working exactly like Photoshop brushes.
    4. define a tolerance against the noise print you have previously registered. More tolerance will capture a bit more noise, at the risk of removing real frequencies.

    Feel free to play with the other tools as well, they can all help and complement each other during or after extraction. Play with as much layer as possible to decompose and refine your work; and sometime think reverse: deleting a noise may be easier by extracting what you want keep…

    My 2 cents !

  • Roger Bansemer

    August 9, 2012 at 11:01 am

    Thanks. That’s very helpful.

    Can you explain the tolerance thing a bit more when you say,”define a tolerance against the noise print you have previously registered. More tolerance will capture a bit more noise, at the risk of removing real frequencies.”

    I’m confused about the part where you say define tolerance AGAINST the noise print previously registered. Does that mean that I capture some noise, test it to see if I got everything and if not I increase the tolerance?

    Also, is there an easier way to move around the playing field here without sliding the arrow with the mouse. It seems like a double click on the area would have been much better. Even the grey slider on the bottom is almost the same color and hard to locate sometimes.

  • Robin Lobel

    August 9, 2012 at 12:07 pm

    About the registered noise tolerance, yes it’s basically that.

    Are you talking about the play cursor and how to move it around ?
    You have 4 options:
    grab and slide
    click the wanted position on the top bar
    slide with the arrow keys on keyboard
    select the time cursor tool (shortcut: c) and click the wanted position

  • Roger Bansemer

    August 9, 2012 at 12:38 pm

    Thanks very much.
    The arrow key is a good solution as are the rest. Thanks again.

    Roger Bansemer

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