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Activity Forums Creative Community Conversations Speaking of tipping points…

  • Steve Connor

    April 4, 2013 at 4:14 pm

    [Shawn Miller] “Industry-standard mezzanine codecs are built right in with Adobe Premiere Pro. Edit across platforms
    using Apple® ProRes (encode on Mac OS X 10.8 only). Support for encoding and decoding MXFwrapped
    Avid DNxHD files is available on both Mac and Windows.”

    I can’t find any detail on how this is implemented, whether you can transcode on import or in the project.

    Steve Connor

    There’s nothing we can’t argue about on the FCPX COW Forum

  • Aindreas Gallagher

    April 4, 2013 at 4:20 pm

    its generally rather exciting though isn’t it?

    https://vimeo.com/user1590967/videos http://www.ogallchoir.net promo producer/editor.grading/motion graphics

  • Shawn Miller

    April 4, 2013 at 4:24 pm

    [Aindreas Gallagher] “thats a bit of a deal really – mostly in terms of people’s perception of the software, but thats a biggie – so presumably that means if we’re pro res on the timeline, and pro res on export, we don’t get the render hit.. and the sequence can be parcelled off to resolve nicely?”

    Hopefully, I’m always in favor of faster renders. I also like the native support for DNxHD in MXF, it should make footage from the Black Magic Shuttle easier to work with.

    Truthfully though, I’m a lot more ecxited about the new AE/Cinema 4D intergration… C4D Lite now bundled with AE… AE now uses the C4D render engine… HOLY CRAP! This makes the Creative Suite ridiculously powerful.

    https://landingpage.maxon.net/?lang=en

    Shawn

  • David Mcgavran

    April 4, 2013 at 4:27 pm

    Yes that is what it means 🙂

    Cheers

    Dvae

    ———————————————————————————————————
    David McGavran, Adobe Systems Incorporated
    Senior Engineering Manager Adobe Premiere Pro
    ———————————————————————————————————

  • Shawn Miller

    April 4, 2013 at 4:27 pm

    [Steve Connor] “I can’t find any detail on how this is implemented, whether you can transcode on import or in the project.”

    Good question. I assume this done through Prelude… but I guess we’ll have to see.

    Shawn

  • Aindreas Gallagher

    April 4, 2013 at 4:43 pm

    [Shawn Miller] “C4D Lite now bundled with AE… AE now uses the C4D render engine… HOLY CRAP! This makes the Creative Suite ridiculously powerful. “

    I know THAT IS INSANE. hey look – you know what? here – just have a copy of cinema 4D and a full native pipeline.

    beautiful, beautiful mindboggling overkill on feature delivery.

    AMAZEBALLS.

    lots of nice little touches too.

    https://vimeo.com/63091546#

    https://vimeo.com/user1590967/videos http://www.ogallchoir.net promo producer/editor.grading/motion graphics

  • Aindreas Gallagher

    April 4, 2013 at 4:48 pm

    Ha! thats mental. – er, hello Premiere Pro Senior Engineer Person who just apparated onto the forum to answer questions.

    we are sitting in a pile of christmas wrapping paper. Pure savage release of the suite, congrats.

    https://vimeo.com/user1590967/videos http://www.ogallchoir.net promo producer/editor.grading/motion graphics

  • Chris Harlan

    April 4, 2013 at 4:50 pm

    [David McGavran] “Yes that is what it means 🙂

    Cheers

    The other delightful thing it means, with DNx, is a codec that will move easily between OS X and Win8.

  • Chris Harlan

    April 4, 2013 at 4:57 pm

    [David Cherniack]
    https://25.media.tumblr.com/tumblr_mduzh2pot41rxmai6o1_500.gif

    That’s the link showing in Aindreas’ post

    Love it.

  • Aindreas Gallagher

    April 4, 2013 at 4:58 pm

    tell me this doesn’t look like a winner. I want to edit in that thing. more than I want to edit in 7. Its the first ime i could honestly flat out say that.

    also apparently timeline interaction is just lightning quick now. one early reviewer said it was noticeably faster even on his older hardware. not a trace of lag anywhere.

    https://vimeo.com/user1590967/videos http://www.ogallchoir.net promo producer/editor.grading/motion graphics

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