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Sony Vegas Pro 9.0 Crash
Posted by Carl Lundell on August 5, 2011 at 2:08 pmHey,
When I try to open my last save/project Sony Vegas crashes. Sometimes it loads 1%, sometimes 2%, or 16% or 19% etc before it crashes. I used a software called “xfire” to record my in-game clips of a game called SAMP (GTA San Andreas MultiPlayer).
As a beginning, it all started fine… I was able to do lots of editing and such, but as soon as I placed more clips on the timeline it just crashed. I don’t want to restart the whole project cause I was almost finished with the whole movie… I’m going crazy, what can I do to open my project again without sony vegas crashing? 🙁
Here’s a screenshot if it is to any help: https://i.imgur.com/Ao9e2.png
Thanks in advance!
Carl Lundell replied 14 years, 9 months ago 2 Members · 22 Replies -
22 Replies
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Stephen Mann
August 5, 2011 at 3:31 pmWith what little info you’ve provided, it looks like Windows has run out of memory. Look at this thread:
https://forums.creativecow.net/readpost/24/928710
This may verify my suspicion: Rename one or more of the newer media files so that Vegas won’t find it. When Vegas opens and asks where the missing media is located, click on “Ignore”.
Also make sure that one of the new media files is not corrupt by starting a new Vegas project and bring the new media to the timeline. If it crashes here, then you may have bad media.
Steve Mann
MannMade Digital Video
http://www.mmdv.com -
Carl Lundell
August 5, 2011 at 4:22 pmHey Stephen,
I believe you’re right on the thing with the corrupted files, because I did a test by removing some of the clips from the timeline and that lets me open up the project again. The problem is that there are a lot more of them and I really want to keep those clips, it’s very hard to remake the clips I’ve done with Xfire.
The files that probably cause this crash, are all playable in media players like Media Player Classic, Windows Media Player, Divx Player and so forth, it’s also possible to watch all the clips in sony vegas, but why does it crash when I use them in the timeline?
For another test, I also made a new project by using some of the corrupted files, and as I placed all of them on the timeline it didn’t crash, how come? :O
Very odd in my eyes…
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Stephen Mann
August 5, 2011 at 5:58 pmNow I am more convinced that Windows is just running out of memory.
Try this – If you are satisfied with your work on the project as of today, use “render-as” to encode it into an uncompressed MOV file. (Warning, it will be huge). Now start a new project, and add the mov file to the start, then resume adding events at the end of the mov file.
If I am right, this will greatly reduce the number of clips in memory allowing you to add more to the timeline.
Nesting won’t work for this (anticipating the follow-up comments) because the memory requirements of nested projects is the same as the original project.
Steve Mann
MannMade Digital Video
http://www.mmdv.com -
Carl Lundell
August 5, 2011 at 11:41 pmBut how am I supposed to render it if I can’t open my project? If I rename the video clip folder, open the project, ignore missing files, Render as MOV, it will be rendered as a black screen.
Also, what is nesting? Could you explain this? =)
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Stephen Mann
August 6, 2011 at 1:09 amLike I said, rename one or two of the newest video files and try opening the project.
Steve Mann
MannMade Digital Video
http://www.mmdv.com -
Carl Lundell
August 6, 2011 at 11:11 amUnfortunately 1 or 2 files is not enough, I have to rename or move at least 10-15 of them in order to open the project and then I’ve basically removed more than 50% of the timeline clips. Is there no other way to solve this?
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Stephen Mann
August 6, 2011 at 1:51 pm[Carl Lundell] ” Is there no other way to solve this?”
Until you identify the problem, no. This is not offered as a solution, but as a path to identify the problem and a possible workaround.
Steve Mann
MannMade Digital Video
http://www.mmdv.com -
Carl Lundell
August 6, 2011 at 2:53 pmSo, I take it we’ve identified the problem here? The result of renaming/moving media files indeed lets me open my project. But I must do this on several files that are being used on the timeline and that’s almost the same as restarting the whole project, sigh.
As a “workaround”, you mean, if I’m willing to restart the project, I should render every video file in sony vegas as a MOV file? I tried to render my smallest file which is 135mb and if rendered as mov it ends up at a size of 900mb, imagine my biggest file at 10gb rendered into an uncompressed mov file.
Looks like I’m gonna have to throw this project away… 🙁
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Stephen Mann
August 6, 2011 at 3:37 pm[Carl Lundell] “Looks like I’m gonna have to throw this project away… :(“
Throw it away? Sure, if you want to give up easily. Did you even read the link to the “low memory” explanation? Didn’t I warn you that uncompressed MOV will be huge? Since you haven’t said what format the final project will be in, I suggested uncompressed MOV so that you would not lose any quality. If you are only going to DVD then you could use AVI as an intermediate which is lightly compressed.
Steve Mann
MannMade Digital Video
http://www.mmdv.com -
Carl Lundell
August 6, 2011 at 3:55 pmNo, I don’t want to throw it away, I said it out of frustration.
I did read the link you gave me, but I don’t understand much of it. My technical side of computers is bad, forgive me. What exactly am I supposed to do? I mean I read the post but it’s all nonsense to me (don’t get me wrong, it’s probably a good and helpful post but like I said, I still have no clue what exactly to do because I don’t want to believe I’m following it the right way and then doing something wrong that can damage my computer).
Ok, hehe, with that said. I appreciate further help on this “Windows on low memory” issue that might be the problem.
And to answer your other question about the format, I was going to render the movie as a .avi uncompressed movie, but then compress it with VirtualDub and upload the compressed file to YouTube.
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