-
Something similar to the vehicle rig example
I’m trying to make an animation in which a series of rollers move an object along a path. I want each roller to rotate as if it is pushing the object along. Something similar to the way a pitching or tennis ball machine work. You have two wheels spinning and when something gets in between it pushes it along.
I looked at the Vehicle rig tutorial provided by the Cow and just didn’t parent my wheels to an object.
The problem I have now is that all the wheels are in the same alignment and look very bland. How can I offset each wheel’s starting rotation without effecting the intial expression?d=width;
pi=Math.PI;
circ=d*pi;
rot=360/circ;
moveY=thisComp.layer(“My Move Layer”).transform.position[1];rot*moveY
Each wheel I create has this expression but unfortuntely when applied they all start back at the same rotated start.