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Some Particles passing through Collider?
I am trying to create an animation where particles, in this case small spheres, exit a emitter and collide with a table surface.
I’ve applied rigid body dynamics to the sphere within the emitter, and applied a collider tag to the table surface.
For some reason, even though most of the spheres bounce off the table, there are some, probably 15% or so, that pass directly through the table surface with the collider tag.
Is there any way to prevent them from passing through?
Thanks!